![]() The aura lasts slightly longer than the stated cooldown. Blazing Pillar is good at building Charge.Ī vortex of flame surrounds you, damaging foes unfortunate enough to draw near. You create 4 giant pillars of intense flame that seek out and immolate nearby foes. You creat a concentrated sphere of heat, which suddenly expands outward in a devastating 4 meter blast. ![]() You hurl three gouts of flame that ignite the ground for 3 seconds and sometimes cause foes to stumble in panic even as they burn to death. You summon an enormous mace of fire that channels the enrgy of your weapons, stunning foes in a 5 meter arc and setting them ablaze. You fire a channeled barrage of magma, piercing foes and setting them aflame. Most importantly the empire teaches them how to utilize ember without being corrupted, an important distinction from the Alchemist of Torchlight I. ![]() Every imperial army contains a handfull of these. Each spell cast adds charge and when the bar is capped out spells become more potent and, most importantly, while in this state all spells can be cast for zero mana.Įmbermages are the opposite of outlanders, each one of them is highly skilled and trained by the empire. The Embermage's charge makes managing mana, a staple of this type of character, a little easier but requires additional micro-management.
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